mystery-o-matic: A mystery a day, keeps the coroner away!

๐ŸŒ“ ๐Ÿ—บ๏ธ

A group of friends stumbles upon an eerie abandoned mansion. Now confined within its sinister grasp, they find themselves thrust into a chilling series of murders. Each day brings a fresh enigma, with one of them as the unfortunate victim and the rest as suspects.

Locked in this endless cycle by malevolent forces known only as the Producers, our heroes stumble upon a glimmer of hope that transcends both space and time, allowing them to break free from the confines of the old Victorian mansion. However, as they embrace this newfound freedom, the machinations of their captors persist, weaving the threads of each daily murder mystery.

๐Ÿค– beep boop, a new mystery is up

Get ready to solve a fresh murder mystery! Your goal is to figure out who did it, when it happened, and what weapon was used.
Eddie, Dave, Carol and Alice are transported back in time into the famous Orient Express during its last voyage! Help them solve this mystery checking out these initial clues:

  • Eddie was murdered in the locomotive (๐Ÿš‚) at some time between 8:00 and 9:45
  • The murderer was alone with their victim, and the body remained unmoved
  • The murderer wasn't caught with the body
  • The killer retrieved the murder weapon from one of these places:
    • The candelabrum (๐Ÿ•ฏ๏ธ) from the locomotive (๐Ÿš‚)
    • The scissors (โœ‚๏ธ) from the lounge carriage (๐Ÿช‘)
    • The pistol (๐Ÿ”ซ) from the sleeping carriage (๐Ÿ›Œ)
    • The poison (โš—๏ธ) from the dining carriage (๐Ÿฝ๏ธ)
    • The chain (โ›“๏ธ) from the luggage carriage (๐Ÿงณ)
  • When you arrived at 9:45:
    • Eddie was in the locomotive (๐Ÿš‚)
    • Dave was in the sleeping carriage (๐Ÿ›Œ)
    • Carol was in the dining carriage (๐Ÿฝ๏ธ)
    • Alice was in the lounge carriage (๐Ÿช‘)
  • No one else was present in the location.
...

๐Ÿฅพ Let the game begin!

Get ready to solve this puzzle! You'll get clues that slowly uncover the truth behind the murder. The daily puzzle can be solved in two modes. In the easy mode, everyone will be telling the truth. Optionally, the killer can sometimes lie if you want a harder challenge.

Each clue you read will affect your score. Think carefully as you search for evidence and question the suspects to solve the mystery. When you crack it, you'll get a rank from the wonderful sleuth-o-meterโ„ข.

Are you up for the challenge? Let's start investigating!

๐Ÿ“” Detectiveโ€™s Journal & Clues

Use this table to keep track of your facts, clues and deductions. You can check the how to play section if you need it.

Start choosing whether the killer never lies (easier) or is allowed to lie (harder).

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๐Ÿ‘‰ Time for accusations

After working overnight collecting evidence and analyzing clues, it's time to crack this case by choosing the suspect, the time of murder, and the weapon. A word of warning: if you select the wrong answer you can try again, but the loop will punish you lowering your final score.